Gargantuan Giant (Titan), Neutral
Armor Class 25 (natural armor)
Hit Points 750 (50d20 + 500)
Speed 150 ft., Climb 150 ft., Swim 150 ft., Walk 150 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, CON +19, INT +19, WIS +19, CHA +19
Skills Acrobatics +19, Animal Handling +19, Arcana +19, Athletics +19, Deception +19, History +19, Insight +19, Intimidation +19, Investigation +19, Medicine +19, Nature +19, Perception +19, Performance +19, Persuasion +19, Religion +19, Sleight of Hand +19, Stealth +19, Survival +19
Damage Vulnerabilities Lightning, Necrotic, Radiant, Thunder
Damage Resistances All
Senses Blindsight Infinite, Darkvision Infinite, Tremorsense Infinite, Truesight Infinite, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Titan. No Creature knows Chronos' size.

Legendary Resistance (6/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Siege Monster. Chronos deals double damage to objects and structures.

Spell Resistance. Chronos has advantage on all saving throws from spells or magical abilities.
Time Control. Chronos can manipulate time to his will.
Harbinger of Fate. The day when Chronos is unleashed, myths say he will bring an end to time and reality.
Actions

Crush. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 32 (6d6 + 8) bludgeoning damage. The target needs to make a contested grapple check (Target's Athletics or Acrobatics vs Chronos' Athletics). On a failure they are thrown 50ft in any direction of Chronos' choosing.

Sands of Time. Chronos focuses his power to force your body forward through time. Target a single creature within 120ft or all creatures within 15ft. They must make a DC21 Dexterity saving throw or suffer 37 (10d4 +7) radiant damage on a failed save, or half as much on a successful one. On a failure the target must then make a DC21 Constitution saving throw. On a failure they age forward by 1d12 years. 

Reflective Skin. Any time Chronos is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, Chronos is unaffected. On a 6, Chronos  is unaffected, and the effect is reflected back at the caster as though it originated from Chronos, turning the caster into the target. 

Reactions

Out of Sync. As a reaction, Chronos can manipulate time in order to nullify damage. Any damage taken by attack, spell or ability is reduced to 0, as the damage is instead taken by a Chronos of a different reality.

Reality Flux. As a reaction, Chronos can force you to fail a saving throw.

Legendary Actions

Chronos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chronos regains spent legendary actions at the start of its turn.

Reversal (Costs 1 Actions). Chronos can choose to undo an ability, attack or spell within 500ft that he is aware of. If a spell is undone, the caster has their spell slot returned to them. If a limited use ability is used, the user gets the use of that back as well.

Blip of Existence (Costs 3 Actions). Chronos can choose one enemy he see's within 500ft. From now until the end of their next turn, they are removed from reality and placed in a harmless demiplane.

Sands of Time Breath (Costs 1 Actions). Chronos can use his "Sands of Time Breath" attack.

Description

The stability of time and space is a fragile one. One being maintains the balance and that is the Titan, Chronos.

The feeble meddling of time and space by mortals is nothing compared to the power that Chronos wields at his fingertips.

After endless centuries of repairing and correcting cracks in time, Chronos will eventually begin to unravel. The concept of mortal "sanity" by the Gods is laughable at best. Eventually Chronos will choose to restart existence now that this version of reality is far beyond repair.

The first step is to take control of a powerful arcane wielder on the mortal planes. Once under Chronos' control, they can have them begin to lay anchors in place across the planes to slowly collapse them upon each other. Eventually the planes will reach a state of "All Planes", where every planar existence is compounded upon each other. After this is done, Chronos can begin to break into the mortal world.

Once there, it's just the matter of collapsing time. At this stage Chronos is able to access their power from many different realities. This additional power is more than enough to collapse the flow of time completely. Once completed, everything will exist and cease to exist at once, essentially recreating the big bang and eliminating all life and things.

Once completed Chronos will return to their realm and rest. They are rewarded with a long respite while the planes slowly reform. The meddling of mortals many, many centuries away.

Not_Berry7

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