Barbed Hide. At the start of each of its turns, the bladeling deals 5 (1d10) piercing damage to any creature grappling it. When a creature within 5 feet of the bladeling targets it for a melee attack, it must succeed on a DC 16 Dexterity saving throw or take 5 (1d10) piercing damage.
Blade Storm. As an action the bladeling can fire a burst of spikes and blades from their hide, creatures within 10 feet of the bladeling must succeed on a DC 16 Dexterity saving throw or take 10 (2d6 + 4) piercing or slashing damage (DM's choice), half as much on a success
Blade Expert. Once per turn when the bladeling hits a creature with an attack that deals slashing or piercing damage, you can reduce the speed of the target by 10 feet until the start of the bladeling's next turn. When the bladeling scores a critical hit that deals slashing or piercing damage to a creature, the bladeling can until the start of the bladeling's next turn have the target have disadvantage on all attack rolls or roll one additional damage die when determining the extra damage the creature takes.
Multiattack. The bladeling makes three attacks: one with it's bladed fist and 2 with it's longsword.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Bladed Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing or slashing damage (DM's choice).
Spiker Attack. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Bladed Soldier. When an attacker the bladeling can see makes an attack roll against a creature within 5 feet of the bladeling, the bladeling can make one Bladed Fist attack against the attacker.
Description
Bladelings were a race of humanoid outsiders from the Barrens of Doom and Despair. Their skin was covered with sharp, metallic spines, and they were known for their xenophobia.
Bladelings were agile humanoid creatures covered in sharp, metallic spines that grew in patches on their tough, metal-hued skin. They were able to throw these spines, which acted like metal shrapnel to injure their foes. Bladelings had purple eyes that reflected like ice.
Bladelings were immune to acid and the effects of rust, and they were resistant to cold and fire. Bludgeoning weapons were not very effective against them.
Bladelings were famous for their superstitious fear of outsiders to their territory. They would not trust anyone they did not know. Bladelings were fearless in battle and quick to attack.
Besides their ability to throw their spines, bladelings could strike with their sharp claws. They tended to carry longswords in combat. A common tactic was to focus their attacks on the strongest opponents first.
While bladeling society was rife with internal conflicts, they would quickly join together to fight a common foe. Bladelings often trained as fighters, and their leaders were often also trained as clerics.
Comments