Sociable Rage (recharge 5 turns). Takes half damage on the next attack upon it.
Punch. Right arm Attack: +3 to hit, reach 5ft., 1 target. Hit: 7 (1d10+ 2) [bludgeoning] damage.
Bladed arm. Left arm melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+ 2) [slashing] damage.
Spiked chest. Ranged Attack: +3 to hit, range 30/80 ft., 1 target. Hit: 8 (2d6 + 2) [piercing] damage.
opportune heal. If someone within 20ft of the Crutcher gets healed by a spell then its gets an attack opportunity to hit the person being healed.
Description
Is brutish like an Orc but more intelligent like a Human. Has a large 'spike' for its left arm which it uses as a weapon dealing slashing damage however a few have a blunt one due to birth defects or use over time making it deal bludgeoning damage instead. Has a small hole in its chest which ,when it wants, can shoot a spike out of which it only has 10 within its lifetime. This spike flies with great precision unless fired by an unpractised child variant.
Lair and Lair Actions
Usually just a normal cave but smells extremely bad.
On initiative count 15 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- DC 13 saving throw or be knocked unconscious . (Due to severity of the smell)
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