Small unknown, Lawful Good
Armor Class 5
Hit Points 4 (1d6)
Speed 20 ft.
STR
1 (-5)
DEX
3 (-4)
CON
8 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX −2, CHA +2
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Senses Passive Perception 12
Languages Understands Common but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Cuteness. Each creature of the waddle dee's choice that is within 40 feet of the waddle dee and aware of it must succeed on a DC 15 Wisdom saving throw or become charmed for 1 hour. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the waddle dee's Cuteness for the next 24 hours.

Description

Waddle Dees are peace-loving beings from the world of Planet Popstar. Though they have no effective attacks, they are loyal to King Dedede and will protect him at all costs. They're also just plain cute, so why hurt them?

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Scorpuis

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