Candle Construct. When the Candlekin stands perfectly still, it is undistinguishable from a candle.
Illuminating prescence. The Candlekin emmits 10ft of bright light from its flame, and 10ft further of this flame is dim light. If the Candlekin is Extinguished, this trait does not work.
Extinguished. If the flame on the Candlekin ever burns out or is put out, the Candlekin dies immediately.
Lifespand. Candlekins have a very short lifespand. When spawned, the Candlekin have 24 hours to burn. when this period of time is over, the Candlekin dies.
Spawn. The Candlekin may rip of a pice of its body to create a Lesser Candlekin. if they do, their lifespand will shrink with 1d4 hours.
Fist. Melee Weapon Attack: +0 to hit, reach 5ft., 1 target. Hit: 6 (1d8 + 2) [fire] damage.
Flick. RangedWeapon Attack: +1 to hit, range 10/35 ft., 3 target. Hit: 8 (1d10 + 3) [fire] damage.
Description
The Candlekin is either the creations of wizards or spawning of a greater of their kin. The ones created, if they dont escape, treat themselves as slaves and must do anything their mastar tell them to. The wild ones, on the other hand, build small societies in caves and mieshafts. Candlekins are friendly to those who wish them no harm, but aggresive to those who kill their companions. Candlekin are often lead by a Greater Candlekin as their leader, and obeys their orders even if they die. A Candlekin can rip of a pice of itself to create a Lesser Candlekin, but reduce their own lifespand significantly.
Previous Versions
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1/13/2021 10:55:27 AM
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1/13/2021 11:02:22 AM
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Posted Jan 13, 2021E