Spawn Trail. If the Curse of Cagaster moves 10 ft. or more on its turn, it spawns a swarm of insects on any space that it left during its turn.
Multiattack. The Curse of Cagaster makes two bite attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 23 (6d6 + 2) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Spit (Recharge 5-6). The Curse of Cagaster spits at a spaceit can see within 30 ft. creating a Swarm of Rot Grubs in that space. If another creature already occupies that space, the swarm can immediately make an attack against the creature. The swarm then rolls its own initiative and acts independently.
Comments