Huge Aberration, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 142 (15d12 + 45)
Speed 40 ft.
STR
21 (+5)
DEX
13 (+1)
CON
17 (+3)
INT
22 (+6)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws INT +9, WIS +6
Skills Arcana +9, History +9, Medicine +6, Perception +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Common , Neh-Thalggu
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ingest Brain. The brain collector can carefully remove the brain from a dead or incapacitated creature using surgical tools and techniques.  This procedure requires 1 hour of uninterrupted work to complete.  The removed brain is then swallowed by the brain collector and moves to a specialized compartment in the creature's head.  The brain collector can consume up to 12 brains at one time.  It can expel a brain if it chooses, as an action.

The brain collector gains 1 spell for each brain it collects, beginning with a 1st-level spell for the first brain, a 2nd-level spell for a second brain, and a 3rd-level spell for a third brain.  This process repeats, starting with a 1st-level spell for the fourth brain, followed by a 2nd-level spell for the fifth brain and so on.  A brain collector possessing a full collection of 12 brains gains four 1st-level spells, four 2nd-level spells and four 3rd-level spells.  It also gains one cantrip for every three brains consumed.  The brain collector gains a random spell of the appropriate spell level from the wizard's spell list each time it consumes a brain.  These spells are cast innately (see below); cantrips can be cast at will and leveled spells can be cast once per day.

Innate Spellcasting.  The brain collector's innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks).  It can innately cast spells, requiring no components, as determined by the number of brains it currently has swollowed using its Ingest Brain trait.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Description

Brain collectors, or Neh-Thalggu in their own language, are a race of other-dimensional creatures who are only occasionally able to cross the barriers separating their universe from this one.  Only near sources of great magical energy, such as Chateau D'Amberville, where the fabric of time and space is twisted, can they find small gateways here.  They do not think like any creature known but seem for some purpose to be driven to collect brains.

Brain collectors are hideous, with bloated, yellow-orange, oily, amorphous bodies from which sprout dozens of short, writhing tentacles.  They move about on six crab-like legs.  Five large, yellow, bulging eyes and a tooth-filled maw are set in its bulbous head.  They attack by biting with their mouths or casting spells.

From the OAR 5E version of Castle Amber by Goodman Games.

sauercarey

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