Waddle Copter. Bandana waddle dee can use an action to propel himself into the air by spinning his spear, giving himself a flying speed of 30 feet and an Armor Class of 20 for 3 turns, or until he ends the move as an action. However, bandana dee is unable to make a weapon attack during those 3 turns, as he is using his weapon to fly.
Multiattack. Bandana waddle dee makes 3 melee attacks or 2 ranged attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., on target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Cuteness. Each creature of bandana waddle dee's choice that is within 40 feet of the waddle dee and aware of it must succeed on a DC 15 Wisdom saving throw or become charmed for 1 hour. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the waddle dee's Cuteness for the next 24 hours.
Description
Bandana waddle dee is not like other waddle dees. He has been given a spear in order to defend himself, making him the most powerful of King Dedede's minions. He can also fly, which makes him even more useful. He can be a helpful ally or a fearsome foe.
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