Large Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft., Climb 10 ft.
STR
18 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +7, WIS +4
Skills Perception +4, Survival +4
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 14
Languages Understands Common but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Expert Tracker. While tracking, the golem has advantage on all Wisdom (Perception checks.

Magic Resistance.  The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.  The golem's weapon attacks are magical.

Pounce.  If the golem moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed at a DC 14 Strength saving throw or be knocked prone.  If the target is prone, the golem can make one bite attack against it as a bonus action.

Actions

Multiattack. The golem makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. 

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

This 9-foot-tall statue is composed of polished amber and is shaped like a powerful feline but with crude edges.  Its eyes flash as green pinpoints of light, as it moves towards you with surprising grace and agility.

From the OAR 5E version of Castle Amber by Goodman Games.

sauercarey

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