Incorporeal Movement. The Amoradok can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the Amoradok has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Tendrils of Shadow. The tendrils coming out of Amoradok have an AC of 12 (5 hit points), and possess the same resistances as Amoradok.
Shadow Stealth. While in dim light or darkness, Amoradok can take the Hide action as a bonus action. His stealth bonus is improved to +8.
Amoradok can make 3 attacks with his Tendrils of Shadow, or use his Syphon Life ability, as well as using Create Shadow. He can use Reel in place of Tendrils of Shadow
Tendrils of Shadow. Ranged Weapon Attack: +6 to hit, reach 30 ft., one creature per tendril. Hit: 7 (1d8 + 3) necrotic damage. Up to 3 black tendrils of deadly energy reach out from Amoradok's body, charging towards his enemies. A target must succeed on a DC 12 Dexterity saving throw, or become grappled.
Reel. Amoradok can reel a creature up to 20ft closer to him.
Syphon Life. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 +3) necrotic damage. Amoradok can only use this action on a grappled creature The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Shadow. Amoradok can conjure undead creatures from darkness around him. The target's spirit rises as a shadow in the space of its corpse or in the nearest unoccupied space. The shadow is under Amoradok's control. Amoradok can have no more than three shadows under its control at one time.
Description
Once a great general under the rule of Delmirev the Terrible, an Ancient Red Dragon, Amoradok was slain late in the Eladrin-Dracon war. Due to his close relationship with Delmirev, the drake ordered that Amoradok's soul was to be preserved, encased in 3 relics. These relics were inscribed with runes that when read aloud with the other relics present, a shadow of Amoradok's former self would rise from a willing sacrifice, granting him his first form of being reborn.
Unfortunately for Delmirev, though these relics were crafted they were lost when the Arkan Empire fell, scattered across the great continent of Ekratos. It is said that one day he will rise once more to be the great warrior he was, giving leverage for the Arkan empire to once again rise and become the strongest force in all the land.
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