Medium Humanoid, Chaotic Good
Armor Class 17 Leather
Hit Points 80 (15d10 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
14 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +10, INT +7, WIS +9, CHA +8
Skills Acrobatics +12, Insight +8, Stealth +11
Senses Passive Perception 18
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Echolocation. Semi-Blindsight up to 80 feet if Ahsoka can hear.  Coupling this with her Force powers she can fight with only a -1 penalty to attacks and her AC while blind.

Two-Weapon fighting style:  You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

Vehicle Proficiency:  With only a five minutes of instruction Ahsoka can learn how to use a vehicle due to her base knowledge of handling similar vessels. 

Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Force Sensitive. The force gives Ahsoka Tano many abilities.  Some require little effort and can be done at will while others strain the body more.

At-will powers:

Cosmic Force Sensitivity:  Ahsoka can sense major changes in her friends from far away.  Things such as extreme distress or death from her allies can be felt from time to time.  DM Discretion as the ability is far from reliable.  She may also receive visions or dreams.  She can read surface level emotions unless the creature has a deception bonus of 5 or higher.  If a creature is showing its emotions on its sleeve she can read even further into the creature.  

Mind Trick: You attempt to charm a Humanoid you can see within range. It is charmed if its intelligence is 9 or lower and it isn't fighting you or driven by strong emotions at the time.  The charm makes it very susceptible to your suggestions as if you were a close friend.  Taking damage or asking the target to take easily avoidable damage stops the Mind Trick.

A total of 10 points between the following abilities before needing a long rest:  

1 -point Force Telekinesis (Action): Using the force, Ahsoka can move objects.  She can at-will move things up to twice the weight of what a mage hand could move (although with less finesse).  Exerting herself allows her to move much larger objects which does cost a point.  

1 -point Force Push/Pull: Ahsoka attempts to move a creature within 30 feet of her in a direction she chooses. Make a Strength check with a +10 against the Strength of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the Force moves the target up to 25 feet in a direction of your choice but only up to 10 feet high.  Collision with an object deals 5d10 bludgeoning damage but can be higher or lower (and change damage type) depending on what is it (DM Discretion).

1 -point Force Grab: Ahsoka attempts to grapple a Huge or smaller creature within 30 with the Force. You attempt a grapple with a +8. If the target is Medium or smaller, you have advantage on the check. Concentration is needed to maintain the grapple, as well as a bonus action.

1 -point Force Enhancement (Bonus Action):  Ahsoka enhances the capabilities of her body for one minute.  When she does so she has advantage on skill checks involving Strength and Dexterity .  Her critical hit range changes to 18-20. In addition her perception and agility vastly increase giving her Force Speed.  

1 -point Force Speed:  With the force enhancing her reflexes Ahsoka is hard to hit.  Her Speed is increased by 15 and her jumping length/height is three times as much.  All attacks against her are done at disadvantage and when subjected to a saving throw she rolls with advantage.  Getting advantage on her, if she is flanked for instance, causes the attack to rolled normally.   A second instance of advantage can grant the enemy advantage to hit.

Fear Sensitive:  To use the light side of the force requires peace of mind.  Fear is potent to Jedi while Sith can more easily turn it into hate/rage.  While normal fear does hamper a Jedi's powers a little bit, magical fear (from the Frightened condition) causes a Jedi to be unable to use the following abilities until the condition ends and ends any instance of the following ability: Cosmic Force Sensitivity, Mind Trick, Force Telekinesis, Force Push, Force Pull, Force Enhancement, and Force Speed.

Actions

Multi-attack. Ahsoka attacks with her Lightsaber (or unarmed strike) 3 times.

Lightsaber. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. (3d10) Fire damage. 

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. (1d4+5) bludgeoning damage. 

Description

Ahsoka is one of the most powerful force users and lightsaber combatants which is impressive considering that there were around 10,000 Jedi during her time.  Trained by some of the most powerful users in the Force enhanced her progress rapidly. 

For some reason her lightsabers in these strange realms are far less powerful.  Nevertheless they are still some of the most fearsome weapons out there.  She struggles against those resistant or immune to fire damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2021 6:48:55 AM
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1/14/2021 9:39:49 AM
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Habitat: Mountain

Rikumario

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