Medium Fiend, Neutral Evil
Armor Class 16 natural armor
Hit Points 80 (11d8)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Arcana +2, Deception +2, Performance +2
Senses Darkvision 60 ft, Passive Perception 11
Languages Abyssal, Common, Infernal Common, abyssal, infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast vicious mockery at will.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Mallet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage and if the target is Medium or smaller it must succeed on a DC 14 Strength saving throw or be pushed 20 feet in a direction of the hag's choosing and knocked prone.

Game of Chance (Recharge 6). The hag invokes a cursed game of chance, targeting up to 3 creatures within 60 feet to play with her. The targets must roll a d6, while the hag rolls a d8. The creature that rolled the highest number is deemed the winner, and regains 11 (2d10) hit points, while the losers each take 11 (2d10) necrotic damage. If 2 or more creatures tie for the highest number rolled, the hag determines which creature is deemed the winner.

Reactions

Whack-a-Hag (1/Day).† When the hag is targeted by an attack roll, she can attempt to magically swap places with a creature within 30 feet of her. The creature must succeed on a DC 13 Charisma saving throw or teleport and swap places with the hag, potentially causing the attack to hit that creature instead.

Description

Carnival hags are wretched creatures that live in traveling circuses and festivals that they commandeer themselves. The hags use the cover of the festival to disguise their freakish appearance, and blend in seamlessly with the whacks and oddities that call a carnival home. The carnival hag uses trickery and games of unfair chance to goad festival-goers into making deals and bargains that they'll most certainly regret.

   Freakish. Carnival hags appear as ugly harlequins adorned in layers upon layers of bright and colorful cloth. The hag's white and red makeup appears to have been applied heavily, and blends into the creature's hair. In actuality, this thick layer of colored makeup is actually the skin of the carnival hag, which constantly shifts, changes colour, and sheds from their faces to reveal a new pattern underneath, allowing the carnival hag to constantly change their appearance at a festival, and appear as a new performer.

   Games of Altered Chance. The favorite thing for a carnival hag to do is to goad fool-hearty festival goers into playing their games of chance, which are always weighed in the favor of the hag.

Carnival hags delight in heightening the stakes of these games, usually with participants wagering their lives in a daring game to the death. The hags also enjoy playing less fatal versions of these games, in which they seek to gain information from knowledgeable carnival goers.

     Mirror Houses. A carnival hag coven enjoys twisting all carnival and festival attractions into games of death, but none they favor more than the mirror house. The natural confusion the attraction brings is only amplified by the hag's trickery. A coven will lure a group of carnival goers into the mirror house, and slowly pick them off one by one, delighting in the terror and confusion they cause during the process.

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Source information:

  • Reproduced from the Compendium of Odd Creatures by B5homebrews
  • Reddit user: 5ash; Published 2019-02-15; Reddit shortlink: ar336j 
  • All images were released to the author of the compendium free of copyright under creative commons CC0, and were modified for use in that document. All images obtained from Pixabay and Pexels.
  • † Whack-a-hag was moved from special traits to reactions.
Karcharos

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