Grey thoughts. The Feral Civilian can't be charmed or frightened.
Nor friends, nor foes. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Cursed. These creatures are cursed, using the remove curse turns them back into civilians. Every time the creature takes damage, it rolls a DC 17 wisdom saving throw. If the saving throw succeeds, the curse is lifted from the civilian.
Primal claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4) slashing damage + 3 (1d4) acid damage.
Primal bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6) piercing damage
Description
Civilians turned feral from a mysterious spell that breathes chaos into crowds. It doesn't have enemy or allies. It doesn't recognize anything it knew before being cursed. All it knows is that is needs to attack anything at random.
Previous Versions
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7/25/2019 8:36:02 PM
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2
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0
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0.1
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7/25/2019 8:38:06 PM
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0
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0
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0.2
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1/14/2021 7:49:57 PM
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97
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3
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0.3
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1/14/2021 7:54:53 PM
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98
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0
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1.0
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1/14/2021 7:58:47 PM
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99
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1
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1.1
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Coming Soon
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