Tiny Fey, Neutral Evil
Armor Class 16 (leather armor)
Hit Points 40 (8d6 + 8)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
20 (+5)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +7
Skills Perception +5, Stealth +9
Condition Immunities Charmed
Senses Darkvision 30 ft, Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The cackling sprite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): create bonfire, resistance

1st level (4 slots): charm person, cure wounds, faerie fire

2nd level (2 slots): charm person, cure wounds,moonbeam, spike growth

Cackle. Twice per day, the sprite can emit a shrill laugh that is harmful to those around as a bonus action. Any enemy in a 20 ft radius must make a DC 12 Constitution saving throw, taking 10 (2d8+2)piercing damage and be deafened for 1 minute on a failed save, or half the damage and avoid the condition on a successful one. 

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 40/160 ft., one target. Hit: 3 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2021 10:30:40 PM
2
1
1
Coming Soon

Monster Tags: fey

Habitat: Forest

danielbsp

Comments

Posts Quoted:
Reply
Clear All Quotes