Medium Giant, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 57 (5d10 + 32)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Damage Vulnerabilities Fire
Senses Darkvision 60 ft, Passive Perception 11
Languages Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Languages Giant, Common

Keen Smell. The troll has advantage on Perception checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

OakFam

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