This monster use gun to shoot and kill his pray but on the ship or bar the blade will come out and play
Action Name. Guns and swords
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 2 target. Hit: 10 (5d4 + 3) [sword damage] damage.
Action Ranged Attack. RangedWeapon Attack: +2 to hit, range 25 ft., 1 target. Hit: 10 (1d6 + 2) [range gun damage] damage.
This monster reactions is will he will never get scared not even he you told him to fight a dragon in his underwear with a bag of rocks
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This pirate will never hesitate to steal, kill, or trade for what he want to watch out
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.