Makeshift Form: The Centaur wraith, being comprised physically of bones and corpse parts, is able to grow two more arms, allowing it to grapple a target on a bonus action as long as it's within 5 ft of the target creature. The Centaur Wraith can do this once per long rest, and last for one minute or until incapacitated.
Charge: The creature can make a charge attack that resets on a 6 on a d6. The creature can move 30 ft and deal 2d6 Bludgeoning damage.
Multiattack: The creature can make two attacks with it's Bone Weapon, or two hoof attacks, or interchanged.
Hooves: The creature can attack a target with it's large hooves. +7 to hit. Target takes 2d8 bludgeoning damage.
Bone Weapon: The creature is spawned with a weapon made of blackened bone, which can take any form as long as it doesn't have the reach property and is not a finesse weapon. +7 to hit. Target takes 1d12 slashing damage and takes an additional 1d8 necrotic damage.
Bone Weapon: The creature is spawned with a weapon made of blackened bone, which can take any form as long as it doesn't have the reach property and is not a finesse weapon. +7 to hit. Target takes 1d12 slashing damage and takes an additional 1d8 necrotic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Centaur Wraith is a horrible undead creature that must have been summoned by another creature at some point. The creatures are commonly made of cobbled together bits of bone and other corpse of various creatures. One common form is the still-fleshy body of a horse with the sharp and snapped bones piercing into the front of the horse's body, where the torso is formed of other bones into a humanoid shape, similar to a centaur. The bones are surrounded by a black smoke similar to a wraith, the skulls of the creatures having glowing red eyes in place of eyeballs. These creatures are also inhabited by the souls of wraiths who've been banished to the abyssal plane, cursed to inhabit the body of these creatures until their demise. These creatures are usually summoned by night hags, liches, and similar creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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