Huge Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 150 (11d12 + 55)
Speed 40 ft., Fly 60 ft.
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Skills Athletics +9
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

War Carriage. The mammoth carries a custom-made carriage that allows four Medium creatures or one Large creature to be transported on its the back. This carriage is attached to the creature by four leather straps and harnesses which, if severed, cause it to tumble off the creature’s back. Each of the straps of this war carriage are Tiny objects with AC 18 and 10 hp and immunity to poison and psychic damage.

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Description

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Monster Tags: Misc Creature

Habitat: Arctic

PissThroate

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