Saving throws: Str +6, Dex +3
Skills: Animal Handling +4, Athletics +6, Nature +4, Perception +4, Survival +4, (Stealth +10 with pass without trace.)
Natural Explorer: When tracking other creatures in the Indoor Forest, Andrew David learns their exact number, their sizes, and how long ago they passed through the area. In the Indoor Forest, any group Andrew David travels with ignores difficult terrain.
Spellcasting. Andrew David is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following Ranger spells:
1st level (4 slots): animal friendship, hunter's mark, ensnaring strike.
2nd-level (3 slots): beast sense, pass without trace
3rd-level (2 slots): conjure animals
Multiattack. Andrew David makes two melee weapon attacks.
Lance. Melee Weapon Attack: +2 to hit +6 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage.
Flail +1. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Description
Andrew David carries a flail +1, a potion of greater healing, and he wears a ring of plant control. His breastplate has a beautifully enameled pattern of leaves on it, and is worth 750 gp.
This is copied from the DMs Guild 5e conversion guide and expansion of Castle Amber. Originally written by Tom Moldvay, expansion and conversion by Stuart Broz
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