Large Giant, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 40 ft., fly 40 ft.
STR
19 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +9, CON +7, WIS +5, CHA +7
Skills Acrobatics +9, Arcana +7, Deception +11, Perception +5, Stealth +13
Damage Resistances Poison
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Giant, Thieves' Cant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Evasion. If the oni is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the oni instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 15). The oni can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, invisibility

1/day each: charm person, cone of cold, gaseous form, mirror image, mislead, pass without trace, sleep

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Shadow Poison. The oni imbues its attacks with magical poison. When it hits with a weapon attack, the attack deals 3 (1d6) poison damage (already included in these attacks).

Sneak Attack (1/Turn). The oni deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the oni that isn't incapacitated and the oni doesn't have disadvantage on the attack roll.

Actions

Multiattack. The oni makes three attacks: any combination of unarmed strike, dagger, and shortsword attacks. The oni can use its shadow jaunt ability as a bonus action before, between, or after the attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage (bludgeoning while not in true form) plus 3 (1d6) poison damage and if the oni has a free hand and chooses to use it, the target is also grappled by the oni (escape DC 16).

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d4 + 5) piercing damage, or 9 (1d8 + 5) piercing damage in Small or Medium form, plus 3 (1d6) poison damage.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage in Small or Medium form, plus 3 (1d6) poison damage.

Shadow Jaunt. The oni teleports through its shadow up to 30 feet to an unoccupied space within 5 feet of another creature that it can see. The oni can bring along objects as long as their weight doesn’t exceed what it can carry. It can also bring one creature of its size or smaller that it has grappled who is carrying gear up to its carrying capacity.

Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its daggers and shortsword, which shrink so that they can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its weapons revert to their normal size.

Description

Sometimes the malicious ogre-like giants known as oni devote their innate magical talents to the pursuit of skill as assassins, spies, and saboteurs. These oni ninjas are called nightblades by those who know of them.

Mercenary Scoundrels. Oni nightblades are feared as killers and prized as mercenaries. Their magical oni abilities make them more capable and dangerous than other assassins and bodyguards, as they can shapeshift, become invisible, and summon darkness at-will. They are especially skilled at kidnapping. Nightblades make elaborate contracts with their patrons and remain loyal to both contract and patron even in the face of danger, but they only serve evil masters that will provide them with plenty of the grisly work they enjoy as oni.

The Shadow Clan. Most nightblades are trained in the ways of a single family of oni, known only as the Shadow Clan. The greatest nightblade masters reside in this clan, and so oni seeking this power find their way to the hidden clan and beseech them for training. The clan's goals are unknown, but they often seek patrons as powerful and evil as archdevils in order to fulfill them.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2021 2:02:04 PM
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Monster Tags: rogue

Habitat: ForestUrban

BenevolentEvil

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