active camouflage : the creatures feathers have a reflective coating which act like mirrors to conceal its location in a form of active camouflage (16 perception to see through it) if it moves more than 10ft on a turn the camouflage is lost until it spends the next round hiding
Glide: if the creature is on a height advantage of 5ft it can glide up 5ft
Multiattack. the creature makes 2 attacks with its claws and either a bite or tail
Pin. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Creature can't Pin another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft.Hit: 21 (3d10 + 5) piercing damage
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft.Hit: 21 (3d10 + 5) slashing damage
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