Huge Swarm of Tiny beasts, Unaligned
Armor Class 13
Hit Points 100 (8d8 - 8)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
14 (+2)
INT
5 (-3)
WIS
7 (-2)
CHA
2 (-4)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Bludgeoning
Senses Darkvision 60ft, Truesight 60ft, Passive Perception 8
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Water Breathing. The swarm can breathe only underwater.

Keen Smell. The Blood Swarm individual has advantage on Wisdom Perception checks that rely on smell.

Blood Frenzy. The Blood Swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Blood Swarm Individual. The swarm can't regain hit points or gain temporary hit points.

Actions

Bite.. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Description

A fish that swarms by the millions when ever anything dies. When they are done nothing is left. It's can smell the soulless body. (great place to drop a body)

Habitat: Underwater

potatoman46

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