Huge Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 150 (12d10 + 100)
Speed 50 ft., Burrow 50 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Tremorsense 120 ft., Passive Perception 10
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Curse of the Kajalc. The elemental is immune to necrotic damage. Additionally, necrotic damage instead heals it.

Actions

Multiattack. The elemental makes two Slam attacks or two throw Earth Attacks or one Tremor and one Slam attack.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Throw Earth. Ranged Attack: +4 to hit, reach 90/150 ft., one target. Hit: (2d6 + 3) bludgeoning damage.

Tremors. (Recharge 5-6) The elemental slams the ground, sending out rippling shockwaves across the ground. All creatures, not flying, within 120 feet must make a DC 19 Dexterity saving throw or take 15 (5d6) force damage and become Prone or half and no additional effect on a save. Additionally the area becomes difficult terrain.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2021 6:59:35 PM
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1/15/2021 5:19:26 PM
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Habitat: Underdark

YeOlePopoff

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