Large Fiend (Grimlock), Chaotic Evil
Armor Class 14 Natural
Hit Points 104 (12d8 + 44)
Speed 30 ft.
STR
22 (+6)
DEX
13 (+1)
CON
22 (+6)
INT
6 (-2)
WIS
18 (+4)
CHA
5 (-3)
Saving Throws STR +9, CON +9, WIS +7
Damage Immunities Acid, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserk. Whenever Chris Lee starts his turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, Chris Lee attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once Chris Lee goes berserk, He continues to do so until he is destroyed or regains all its hit points.

Aversion of Fire. If Chris Lee takes fire damage, he has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. Chris Lee is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever Chris Lee is subjected to lightning damage, he takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. Chris Lee has advantage on saving throws against spells and other magical effects.

Magic Weapons. Chris Lee 's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks, or uses Turkey suace.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Turkey Sauce. Ranged weapon, Con Save DC:15, Chris lee targets a spot within 30ft and any creature within 20 ft of the chosen spot, must take 6d6 poison damage or half on a successful save.

Description

Chris Lee is a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.

LEGOMAN_X05