Armor Class
12
Natural Armor
Hit Points
12
(6d4)
Speed
25 ft., Climb 15 ft.
STR
10
(+0)
DEX
17
(+3)
CON
9
(-1)
INT
8
(-1)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
DEX +5
Damage Immunities
Fire
Senses
Darkvision 60ft, Passive Perception 10
Languages
Ignan Ignan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Fan the Flame. Air attacks make the flame on the Coal Golem bigger so multiply the Ignite attacks damage by 2 on the Coal Golems next turn (If Coal Golem wishes to use that attack).
Actions
Multi attack. Coal Golem makes two throwing rock attacks.
Ignite. Melee Weapon Attack: +5 to hit, reach 5 ft., all targets within 5ft of impact point. Hit: 10 (3d6 + 3) fire damage. Make a 12 DEX saving through. If successful take half the damage. After using this attack the Coal Golem Dies.
Throwing a Rock. Ranged Weapon Attack: +3 to hit, range 15/30 ft., one target. Hit: 3 (1d4 + 3) bludgeoning damage.
Description
Tiny Coal/Stone looking Golem. With Fiery eyes and head that are always lit until death.
Lair and Lair Actions
Comments