Medium Humanoid, Chaotic Evil
Armor Class 14 Leather Armor, Shield
Hit Points 8 (2d6)
Speed 35 ft.
STR
9 (-1)
DEX
16 (+3)
CON
8 (-1)
INT
11 (+0)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the verminus has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The verminus has advantage on an attack roll against a creature if at least one of the vermin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Short-Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Short-Bow Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description

Verminus are craven and detestable creatures sent out to ravage and prey upon the world above by their dark and malicious god.

Habitat: Urban

Dragonwarriorchs

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