Medium Monstrosity, Chaotic Evil
Armor Class 11
Hit Points 6 (2d8 - 2)
Speed 20 ft., fly 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 8
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Fledgling Luring Song. The harpy sings a magical melody. Every humanoid and giant within 100 feet of the harpy that can hear the song must succeed on a DC 10 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. A charmed target can repeat the saving throw whenever they take damage from a source other than the harpy and at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.

Description

Adolescent Harpies are not yet fully grown and are much weaker than their parents. They are usually encountered only in the Harpies nesting lair or occasionally on supervised training hunts.

A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2021 7:42:33 PM
8
2
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Coming Soon

Habitat: CoastalForestHillMountain

GelnTheMaker

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