Medium Construct, Neutral
Armor Class 20 (natural armor)
Hit Points 350 (50d8 + 125)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages Common Understands the languages of its creator, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever Langres is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. Langres is immune to any spell or effect that would alter its form.

Magic Resistance. Langres has advantage on saving throws against spells and other magical effects.

Magic Weapons. Langres' weapon attacks are magical.

Aura of Rot. Within a 60 ft area of Langres all objects made of Wood or Textile starts to rot and dissapear within a round, Magical Items won't dissapear but are unusable within the area.

Reactive. Langres has two reactions per round

Actions

Multiattack. Langres makes two melee attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Disintegration Ray (Recharge 6). Choosing a target within 120 ft Langres fires a ray from its left hand. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust, with all it has equipped dropped. If the target is a Large or smaller nonmagical object or creation of magical force, made of organic material, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. If the target is made of inorganic material it has no effect on it.

Poison Breath (Recharge 5-6). Langres exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Reflect All. As a reaction Langres can deal equal damage to an enemy to that of one instance of damage dealt to it. 

Description

Origin. Langres was created in the early years of Professor Kain, as a means of revenge against a kingdom that wronged him. Though in its creation gained sentience and was since deemed a failure. Unable to be recreated in the same way and the methods of its construction erased, it escaped it's home after Kain's demise. Langres has wandered the world in hopes of finding a way to remodel itself, It wants nothing more than to study plants and nature that it as of yet can't interact with. 

A Calamity. Deemed so by most that come across it, it has caused many villiges and cities to fall after it tried to enter and all crops where rendered dead. Feeling no remorse over the dead, Langres killed anyone attempting to fell them. After many attempts to kill it failed, it was trapped in a dungeon unable to escape, causing all who attempt to kill it be lost forever. 

A Fusion. As a inspiration I used JessJackdaw's Monster fusion table and got Iron Golem and SCP - 073 "Cain". this was a fun challange and think others might like it

Monster Tags: construct

StarryEye

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