Shapechanger. Amaguq can use its action to polymorph into an amarok-humanoid hybrid or into a humanoid, or back into its true form, which is an amarok. Its statistics, are the same in each form.
Keen Hearing and Smell. Amaguq has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shadow Camouflage. Amaguq has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Evasion. If Amaguq is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Pounce. If Amaguq moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 21 Strength saving throw or be knocked prone.
Surprise Attack. If Amaguq surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.
Empowered Attacks. Amaguq's attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Nondetection. Amaguq can't be targeted or detected by any divination magic or perceived through magical scrying sensors.
Magic Resistance. Amaguq has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Amaguq fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Amaguq’s spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
At will: friends, charm person, sleep, minor illusion, disguise self, silent image, color spray
2/day each: darkness, silence, blur, invisibility, mirror image, phantasmal force, shadow blade, crown of madness, hold person, suggestion
1/day each: fear, hypnotic pattern, major image, catnap, enemies abound
Multiattack. Amaguq can use its Shadow Step, or Battle Cry. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (4d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (4d6 + 6) slashing damage.
Shadow Step. When Amaguq is in dim light or darkness, it can teleport up to 60 feet to an unoccupied space that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
Battle Cry (Recharge 5-6). Each creature of Amaguq's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry, gain advantage on attack rolls until the start of Amaguq's next turn.
Cloak of Shadows. When Amaguq is in an area of dim light or darkness, it can use its action to become invisible. It remains invisible until it makes an attack, casts a spell, or is in an area of bright light.
Evade. Amaguq adds 6 to his AC against one attack that would hit it. To do so, Amaguq must see the attacker.
Opportunist. Whenever a creature within 5 feet of Amaguq is hit by an attack made by a creature other than it, it can use its reaction to make a melee attack against that creature.
Amaguq can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Amaguq regains spent legendary actions at the start of its turn.
Detect. Amaguq makes a Wisdom (Perception) check.
Claw Attack. Amaguq makes a Claw attack.
Shadow Step. Amaguq takes a Shadow Step action.
Description
An amarok, or amaroq, is a gigantic wolf in Inuit mythology, said to stalk and devour any person foolish enough to hunt alone at night. Unlike wolves who hunt in packs, amaroks hunt alone.
Amaguq is an Inuit trickster and wolf (amarok) god.
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