Armor Class
16
(Natural Armour, Shield)
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Skills
Athletics +5, Perception +4, Survival +4
Senses
Passive Perception 14
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. Botosaurus has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Actions
Multiattack. The knight makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Protection. When an attacker Botosaurus can see makes an attack roll against a creature within 5 feet of it, Botosaurus can impose disadvantage on the attack roll.
Description
Tour guide at Dino World.
Comments