Hermes's Boots. The Avatar of Hermes wears the winged boots.
Living Snakes. The Avatar of Hermes can use a bonus action to add 2d4 poison damage to his caduceus attacks.
Innate Spellcasting. The Avatar of Hermes can cast the following spells with no material components(spell save DC 20): at will: Featherfall, Detect Magic, Jump(self only), Cure Wounds, Spider Climb. 4/day: Gust of Wind, Minor Illusion, Blink. 3/day: Haste, Slow.
Caduceus. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2 (2d6 + 3) bludgeoning damage, plus 2d6 radiant damage.
The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn.
Quick Reflexes. The avatar moves up to his speed.
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