Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +6
Skills Acrobatics +8, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands one language known to its creator but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Gear Soldier has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Gear Soldier's weapon attacks are magical.

Repairable. As long as it has at least 1 hit point remaining, the Gear Soldier regains 1 hit point when a mending spell is cast on it.

Sure-Footed. The Gear Soldier has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The Gear soldier makes two attacks

Light crossbow. ranged weapon, range (80/320) Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 4) piercing damage.

 

Description

remnants from ages past these machine soldiers still follow orders from their long-dead masters, patrolling other lands and defending many ruins

SCOOBERT_DOOBERT2

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