Magic Resistance. The Gear Soldier has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Gear Soldier's weapon attacks are magical.
Repairable. As long as it has at least 1 hit point remaining, the Gear Soldier regains 1 hit point when a mending spell is cast on it.
Sure-Footed. The Gear Soldier has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The Gear soldier makes two attacks
Light crossbow. ranged weapon, range (80/320) Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 4) piercing damage.
Description
remnants from ages past these machine soldiers still follow orders from their long-dead masters, patrolling other lands and defending many ruins
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