Undead Fortitude. If damage reduces the cordyceps to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infection. Every successful attack made by this monster is accompanied by a 5% chance of becoming infected with Cordyceps. A DC 12 Insight check will reveal the cure to be a potion made from a greater healing potion and a fleshrot poison. This disease consists of six stages: 1) +2 CON & -2 INT 2) +2 STR & character's alignment shifts to Chaotic, or to Evil if already Chaotic 3) +2 CON & -2 INT, character becomes obsessed with protecting fungi 4) +2 STR & -4 INT character's alignment becomes Chaotic Evil 5) +4 CON & -4 INT, CHA, & WIS in addition to fugal growths appearing on the character 6) Character dies and becomes a Cordyceps that can wield the weapons, armor, and spells of the character.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6+5) bludgeoning damage and 2 (1d4) poison damage.
Description
Cordyceps move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of mold and decay.
Previous Versions
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1/17/2021 8:17:19 PM
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Coming Soon
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