Snake Charming.
Spellcasting. The Arckourra is a 1st-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Arckoura has following spells prepared:
Cantrips (at will): [acid splash], [blade ward ]
1st level (# slots): [animal friendship], [speak with animals]
bite +5 to hit, reach 0 ft., 4 target. Hit: 8 (8d#6+ 1) [necrotic] damage.
ACID SPIT Attack: +6 to hit, range 5/7 ft., 8target. Hit: 9 (2d6) [ACID] damage.
Flight the arckourra can fly
acid wave (Costs 5 Actions). every player within 5 feet from the wave must make a constitution save or take 5 acid damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the arckourra resembles a large bright blue cube with no face. it's teeth are blunt and powerful and could snap a man in half.
Lair and Lair Actions
a lair looks like a hole wit a smaller hole beside it
Lair Actions
On initiative count 6 (losing initiative ties), the takes a lair action to cause one of the following effects; the arckourra can’t use the same effect two rounds in a row:
- an arckourra can make a pool of acid rise from the floor
- an arckourra can surround creatures with a green prismatic wall for 3 rounds
Regional Effects
The region containing a legenday arckurra [enter the effect description], which creates one or more of the following effects:
- any creature passing a lair must make a will save or become mad
- any creature that passes by takes 1 damage
If the arckourrae dies ts fade over the course of 5 days.
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