Armor Class
14
Natural Armor
Hit Points
26
(4d10 + 4)
Speed
40 ft., Burrow 10 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Skills
Stealth +7
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Rampage. When the worm reduces to 0 hit points with a melee attack on its turn, the worm can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 2 (1d4) acid damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Acid Spit. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 6 (1d8 + 2) acid damage.
Description
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