Small Beast, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 26 (4d10 + 4)
Speed 40 ft., Burrow 10 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the worm reduces to 0 hit points with a melee attack on its turn, the worm can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 2 (1d4) acid damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Acid Spit. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 6 (1d8 + 2) acid damage.

Description

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alchamyjc

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