Armor Class
15
(unarmored defense)
Hit Points
97
(8d12 + 45)
Speed
40 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +7, CON +6
Skills
Athletics +10, Intimidation +5
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Rage. As a bonus action enter a rage for up to 1 minute (10 rounds). The beserkers gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. The rage ends early if the beserker is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature since its last turn or taken damage since then.
Frenzy Attack. While in a frenzy, the beserker can make a single melee weapon attack as a bonus action on each of its turns after this one.
Actions
Multiattack. The beserker makes two melee attacks or two ranged attacks.
Greataxe. Melee Attack: +7 to hit, reach 5 ft. , one target. Hit: 11 (1d12 + 4) slashing damage.
Javelin. Melee Attack: +7 to hit, range 30/120 , one target. Hit: 8 (1d6 + 4) piercing damage.
Description
The Beserker is a untrammeled fury, slick with blood. A berserker’s rage relishes in the thrill and chaos of battle, heedless of health or well-being.
Comments