Pounce. If the carnosaur moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the carnosaur can make one bite attack against it as a bonus action.
Multiattack. The carnosaur makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Roar. The carnosaur emits a fearsome roar. Each creature within 200 feet of the sphinx and able to hear the roar must make a saving throw. Each creature that fails a DC 16 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
The carnosaur can take a legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The carnosaur regains spent legendary actions at the start of its turn.
Claw. The carnosaur can make a claw attack.
Tail. The carnosaur can make a tail attack.
Description
The carnosaur is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws. If eggs can be found, and the hatchlings are trained from the time they hatch, they can become truly terrifying war-mounts.
Wild carnosaurs have been known, though rarely, to be used as beasts of spectacle in fighting arenas. Pushed to nearly legendary bloodthirstiness, they become frenzied, attacking any nearby creature.
(Note: If your Dungeon Master allows you to use a carnosaur as a mount, remove its legendary actions and its roar.)
Previous Versions
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