Medium Undead, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 48 (12d8)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +2, DEX +5
Damage Vulnerabilities Radiant; Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common Understands but cannot speak Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Crowstorm. When the scarecrow enters battle at full HP, it summons a horde of spectral crows. These crows represent 30 temporary hit points and fully disappear when this pool of temp HP is depleted.

Actions

Multiattack. The scarecrow makes two claw or tongue lash attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Tonguelash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage. When an enemy comes within 5 feet, it makes a melee weapon attack to lash out with its tongue. The creature, if hit, is marked until the scarecrow consumes the mark or is defeated.

Grow-a-Crow (Recharge 5–6). The scarecrow can empower two spectral crows, taking four damage from its pool of temp HP to do so. Each crow has 2 hit points. Each crow has a flying speed of 50 feet.

Consume Marks. Use an action to consume all marks to gain Xd6 temporary HP, X being the number of marks.

Bonus Actions

Tonguelash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage. When an enemy comes within 5 feet, it makes a melee weapon attack to lash out with its tongue. The creature, if hit, is marked until the scarecrow consumes the mark or is defeated. 

Consume Marks. Use an action to consume all marks to gain Xd6 temporary HP, X being the number of marks.

Reactions

Tonguelash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage. When an enemy comes within 5 feet, it makes a melee weapon attack to lash out with its tongue. The creature, if hit, is marked until the scarecrow consumes the mark or is defeated.

Description

At first, it resembles a normal enough scarecrow. It has burlap skin, an earnest stitched smile, an orange triangle nose, a faded blue sunhat, dirtied overalls, and darker-than-the-night eyes that have seen too much. It smells of rust and rotting hay. Its movement is stilted and uncoordinated. At most times, it moves as if it has a loosely held together skeleton but careful observation reveals that its joints bend in ways human joints aren't supposed to. Once it is in combat, it is revealed that it's shambling movement is a feint and it moves with pace and precision.

Once it gets close enough to its prey, its burlap sack mouth slowly tears open revealing that it is filled with hay. From the opening created, an incredibly long, prehensile tongue that reaches down to the bottom of its torso. At once, a flock of spectral crows will erupt from a tear in its back and swarm around it, protecting it from harm.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2021 4:51:32 AM
11
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Habitat: Grassland

ComradeJosiah

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