Small Humanoid, Neutral Evil
Armor Class 16 natural armor
Hit Points 12 (3d6 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Skills Athletics +4
Condition Immunities Petrified
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fortify. The craglin can fortify itself as a bonus action on each of its turns, increasing its armor.  Until the start of their next turn, all attacks against the craglin are at disadvantage, and they make constitution saving throws at advantage.  The craglin also reduces its total movement speed by half until the end of its next turn.

Actions

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Craglins are small, rock covered humanoids, much akin to goblins.  Having tough hides, they tend to gather in smaller packs than goblins would.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BunKingEly

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