Armor Class
16
natural armor
Hit Points
12
(3d6 + 3)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Skills
Athletics +4
Condition Immunities
Petrified
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Fortify. The craglin can fortify itself as a bonus action on each of its turns, increasing its armor. Until the start of their next turn, all attacks against the craglin are at disadvantage, and they make constitution saving throws at advantage. The craglin also reduces its total movement speed by half until the end of its next turn.
Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
Craglins are small, rock covered humanoids, much akin to goblins. Having tough hides, they tend to gather in smaller packs than goblins would.
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