Medium Humanoid (Goblinoid), Any Chaotic Alignment
Armor Class 16 (leather armor, natural Hide)
Hit Points 30 (5d8 + 8)
Speed 50 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
7 (-2)
CHA
6 (-2)
Skills Animal Handling +6, Athletics +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked Prone.

Actions

Multiattack. One attack from the Goblin and one from the Boar

Goblin

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 9 (1d8 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Boar

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Description

This Tribe of Goblins ride on Boars and are a much deadlier threat than the goblins or the boars by themselves

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

The_Blackheart

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