Medium Undead, Neutral Evil
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. The target must succeed on a DC 12 Constitution saving throw or become poisoned for 1d4 rounds.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4) bludgeoning damage.

Description

The Tutelari are intended to be protectors. The Forsaken Tutelari have only painful memories of their past life. They are tortured souls. They may follow simple orders of their master but they will often forget those commands. Forsaken Tutelari are failed Liminal Tutelari. Their bodies are diseased corpses which take decades to rot. They are not conscious but wild with anger.

 

Habitat: ForestHillMountainSwampUnderdarkUrban

Kheldul

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