Armor Class
12
Hit Points
20
(5d8)
Speed
30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Damage Resistances
Necrotic, Psychic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Abyssal, Common, Infernal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. The target must succeed on a DC 12 Constitution saving throw or become poisoned for 1d4 rounds.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4) bludgeoning damage.
Description
The Tutelari are intended to be protectors. The Forsaken Tutelari have only painful memories of their past life. They are tortured souls. They may follow simple orders of their master but they will often forget those commands. Forsaken Tutelari are failed Liminal Tutelari. Their bodies are diseased corpses which take decades to rot. They are not conscious but wild with anger.







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