Small Elemental (Dwarf), Neutral
Armor Class 9 (natural armor)
Hit Points 40 (6d10 + 10)
Speed 30 ft., Swim 90 ft.
STR
15 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
14 (+2)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Dwarvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Evaporate. If the elemental takes Fire damage, part of it evaporates. lowering its max hit points by half the damage taken until a short rest.

Absorb. if the elemental ends its turn in a liquid it can absorb it, changing the properties and colour of the elemental to the liquid in question and also fully healing itself.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Drown (Recharge 4–6). Each creature in the elemental's space must make a DC 7 Strength saving throw. On a failure, a target takes 6 (1d4 + 4) bludgeoning damage. it is unable to breathe unless it can breathe water. Each turn the creature can make a DC 5 Strength saving throw to remove the Elemental, If the saving throw is successful, the target is pushed out of the elemental's space.

Habitat: CoastalSwampUnderwater

The_Blackheart

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