Medium Aberration, Chaotic Evil
Armor Class 14
Hit Points 38 (3d8 + 9)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +4, WIS +2
Damage Immunities Poison
Condition Immunities Blinded, Grappled, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Eldritch Awareness. Cosmic Hosts are aware of all creatures around them within a 80ft circle, meaning they cannot be surprised or snuck up upon.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Entangle. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: Target creature makes a DC 17 Strength Save or become Grappled. the creature can attempt to escape on their turn. for every turn spent Grappled the target creature takes 1d6 Bludgeoning Damage.

Psychic Wail. Ranged Attack: When there are two or more Cosmic Hosts within 60ft of each other they can let out a Psychic Wail in a 120ft sphere around each Cosmic Host. Creatures within range must make a DC 16 Wisdom Save or suffer 3d8 Psychic Damage

Description

Cosmic Hosts move erratically, always searching for nearby creatures. When not near anything living they could be mistaken for regular humanoids simply baring cracked skin and oily black eyes, but when they detect something  to kill they reveal their large black tentacles that erupt out of their mouths.   

Habitat: Urban

DarragothThe2nd

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