Steadfast Guardian. After dropping to 0 hit points, the skeleton re-forms in 2d4 rounds at full hit points. It then attacks any living thing in its vicinity (except its creator). They are enchanted to rise three times. Casting dispel magic on a skeleton with 0 hp prevents rising permanently, as will dousing them with holy water.
Coldfire. Each time the skeleton re-forms, a special form of faerie fire, 'coldfire', engulfs it. Any living creature that touches or hits the skeleton with a melee weapon attack takes 2d4 cold damage. Coldfire lasts until the start of the skeleton's next turn.
Spell Turning. The skeleton has advantage on saving throws against spells that target only it (not in an area of effect). If a 20 is rolled for the save and the spell is 4th level or lower, the spell has no effect on the skeleton and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Unholy Vulnerability. Splashing the skeleton with a vial of holy water deals 2d4 radiant damage to it.
Multiattack. The skeleton may make two attacks with its shortsword, or one with its shortbow.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
These rare undead are simply normal undead skeletons treated with secret necromantic spells so as to have extra powers.
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