Numbing Aura. Any creature that starts its turn within 10 feet of the zombie must make a DC 19 Constitution saving throw. Unless the save succeeds, the creature can’t make more than one attack, or take a bonus action on that turn.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The zombie makes two weapon attacks.
Greataxe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 8) slashing damage.
Hurl Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 8) bludgeoning damage.
Freezing Stare. The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 39 (11d6) cold damage and be paralyzed until the end of its next turn.
Description
Frost giants are terrifying opponents and zombies even more so - when one has been infused with the otherworldly power of chardalyn shards some even darker stalks the ice. Chardalyn infused frost giants have all the strengths and abilities of the typical frost giants but have been strengthened by the numerous shards of chardalyn that have been hammered into various parts of its flesh. The number and size of the shards can vary depending the the individual creature but typically vary from a few inches to several feet in length. Dark whispers speak of the process of creating a chardalyn infused frost giant zombie - claiming that the giant starts out the ritual as a living being but by the end nothing remains but a demonic infused corpse full of wrath.
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