Large Celestial, Lawful Evil
Armor Class 28 Natural
Hit Points 750 (40d20 + 400)
Speed 50 ft.
STR
22 (+6)
DEX
24 (+7)
CON
30 (+10)
INT
18 (+4)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +15, CON +18
Senses Truesight, Passive Perception 20
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Ketsueki: +18 to hit, reach 10 ft., 1 target. Hit: # (4d12 + 18) Slashing damage

Action Melee Attack. Saibo: +18 to hit, reach 10 ft., 1 target. Hit: # (3d10 + 18) Slashing damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Blood manipulation. Can control blood within 100 ft with a DC 15 CON roll. Out side the area has disadvantage

Blood Trace. Can trace the location of an enemy that he has cut. This ability ignores any spell or ability that hides a person or object

Blood lust. Everything he deals a blow to an enemy that draws blood, increase strength and dex bonuses by 2 until end of combat or until killed.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sonicl1nk

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