Multiattack. The corpse ball makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the corpse ball uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The corpse ball engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ball's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Incorporate. The corpse ball Incorporates the corpse of a medium or small creature. Each time a corpse is incorporated the ball heals for 13 hit points (2d10 + 3). If a creature dies while being engulfed by the ball, it can be incorporated as a bonus action. While creatures with sizes less than small can be incorporated, the ball gains no hit points.
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