Medium Humanoid (Aarakocra), Lawful Good
Armor Class 17
Hit Points 156 (24d8 + 48)
Speed 20 ft., fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Skills Acrobatics +5, Athletics +2, Perception +10, Religion +4
Senses Passive Perception 20
Languages Aarakocra, Auran
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Focused Defense. The aarakocra's AC includes it. Wisdom modifier.

Mind's Precision. The aarakocra adds its Wisdom modifier to its gusting talon attack rolls.

Actions

Multiattack. The aarakocra makes three gusting talon attacks.

Gusting Talons. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 9 (2d8) cold damage. 

Dagger. Melee or Ranged Weapon Attack: +6 to hit, range 20/60 ft., # target. Hit: 5 (1d4 + 3) piercing damage.

Wind Tunnel (Recharge 5/6). The aarakocra creates a wind tunnel within 60 ft. of it. This takes the form of a 5-ft. radius, 30-ft. tall cylinder of swirling winds. Any creature trapped in the wind tunnel must make a DC 15 Strength saving throw or be restrained. On each of its turns, the creature can repeat the saving throw, freeing itself on a success. The aarakocra can only have one wind tunnel active at a time, and the original disappears if another is created, freeing the creatures inside.

Description

The aaracockra Skymonks are a sect of monks who follow a monastic tradition that focuses on using the air to magnify one’s strikes and keep a defense. Their tradition takes even longer than the Auran archer’s to master, but masters are rewarded with greater power than most monks can imagine. They can strike from great distances, fly at stunning speeds, and create wind tunnels to capture their foes and defend themselves.

Habitat: ForestMountain

kingk1

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