Medium Humanoid (Human), Neutral Good
Armor Class 22 (plate, Rings of Force Armor, Coin of Jisan)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +9, CON +9
Skills Athletics +9, History +4, Perception +6, Persuasion +6, Religion +4
Senses Passive Perception 16
Languages Celestial, Common, Elvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Holy Servant (3/day, Recharges after a Short or Long Rest). As a bonus action, Barda may cast the healing word (1d4+2 healing to an ally w/in 60ft.).

Great Weapon Master. When Barda rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if it is a 1 or a 2.

Action Surge (2/day: Recharges after a Short or Long Rest). On his turn, Barda can take an additional action on top of his normal action and possible bonus action.

Destined for Greatness. This character may not be a renowned hero, but fate still seem's to smile favorably upon them. Whatever weapon this character uses for melee and ranged attacks, the damage dice are doubled. This does not include ranged spell attacks.

Indomitable (3/day). Barda can reroll a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). On his turn Barda can use a bonus action to regain 1d10 + 20 hit points.

Actions

Multiattack. Barda makes four melee attacks or four ranged attacks.

Frostbreak (Magical, Greatsword, +2). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (4d6 +7) cold damage.

Longbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 14 (2d10 +3) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Barda can utter a special command or warning whenever a friendly creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add 1d4 to its roll provided it can hear and understand Barda. A creature can benefit from only one Leadership die at a time. This effect ends if Barda is incapacitated.

Reactions

Parry. Barda adds +2 to his AC against one melee attack that would hit him. To do so, Barda must see the attacker and be wielding a melee weapon.

Description

Barda is tall, tanned with dark hair and a dark beard. Due to his training as a palace guard, he is very strong and fit, and continues to hone his skills while he leads the Bannerless Blades. Barda is typically a stern, no nonsense individual who takes whatever duties or responsibilities he assumes very seriously. He is very brave, but not to the point of foolishness, and though he has faced many great threats he is wise enough to flee those things he cannot hope to defeat. Barda is markedly selfless, caring more for the safety of his companions than his own well-being; however, he also has a strong sense of pride that can quickly lead him to anger if his honor or integrity is questioned. He also has no patience for self-centered behavior in others. More than anything, however, he despises the notion of being useless or unable to aid others when they need him. Barda is incredibly disciplined, having maintained fighting form while being an individual sellsword.

Ten years ago, in Barda’s hometown of Triboar, he joined The Bannerless Blades after losing an arm wrestling competition to the then leader, Linkoln. His lone-wolf attitude changed after witnessing the capability of the other members of The Bannerless Blades, occasionally saving his life, and making him realize the value of companions. He has a considerable level of sympathy, often showing patience with those that the rest of the party may be ignorant of; however, Barda does have his limits, and does not pity those who always play the victim car. He is also quite free with his opinions, particularly when he thinks that the party has suggested something rash. Despite this, he has true affection for his companions and hates to be left out of any aspect of their adventures. When someone earns his respect or affection he is also quick to defend or comfort them, demonstrating a gentle side to his gruff nature.

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2020 2:19:14 AM
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5/15/2020 11:32:08 PM
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1/19/2021 9:21:07 PM
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Monster Tags: NPCHuman

Habitat: ArcticCoastalForestGrasslandHillMountainUrban

TheLastWhiteKid

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