Medium Humanoid, Any Alignment
Armor Class 10 Natural Armor
Hit Points 50 (9d6)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

The mob can move into another person’s space and occupies a 10x10 square. 

Actions

Multiattack. The angry mob can make 5 attacks and cast a spell each turn. For every individual below 6 in the mob they have one fewer attack with their multiattack action. Area of effect damage can do more than 5 points of damage but individuals are still incapacitated in 5 point increments of damage.

Pelt with rocks. Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: 2 (ld2 + 1) bludgeoning damage.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld4 + 2).

Improvised Weapon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld2 + 2).

 

 

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Realfutbol9

Comments

Posts Quoted:
Reply
Clear All Quotes