The mob can move into another person’s space and occupies a 10x10 square.
Multiattack. The angry mob can make 5 attacks and cast a spell each turn. For every individual below 6 in the mob they have one fewer attack with their multiattack action. Area of effect damage can do more than 5 points of damage but individuals are still incapacitated in 5 point increments of damage.
Pelt with rocks. Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: 2 (ld2 + 1) bludgeoning damage.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld4 + 2).
Improvised Weapon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld2 + 2).
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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